Intel
Intel Discovered was a full motion interactive video game for the new Intel Ultrabook using Kinect for Windows as part of the multi-channel advertising campaign Intel Discovered that allowed users jump into the action and become and action star like Chris Evans or walk the runway with model Chanel Iman.
Banco Azteca I Network Operation Center before
We designed Kinect-enabled real-time video stitching player for a first-person “red carpet” interactive video experience to seamlessly switch to multiple video scenes based on the user’s ability to correctly match a series of suggested poses for paparazzi while walking the red carpet.
Concept Modeling, provided a better insight into the User experience
Defining your users was a critical step in defining your application. The next step is putting that information to good use. Based on developed personas and/or interview responses, we create an approved understanding of the users’ goals.
We use those goals to test various interaction concepts in an open whiteboard session.
Defining your users was a critical step in defining your application. The next step is putting that information to good use. Based on developed personas and/or interview responses, we create an approved understanding of the users’ goals.
We use those goals to test various interaction concepts in an open whiteboard session.
Early wireframes and prototype
Visual style
The theme is pure beauty, rich and elegant . With sharp edges, smooth gradients, and unobtrusive graphic elements, the theme shows that minimalist doesn't have to mean bland, and that professional can has a style all of its own. Powerful dark hues contrast with strong saturated colors effectively for creates a design that really pops.
The theme is pure beauty, rich and elegant . With sharp edges, smooth gradients, and unobtrusive graphic elements, the theme shows that minimalist doesn't have to mean bland, and that professional can has a style all of its own. Powerful dark hues contrast with strong saturated colors effectively for creates a design that really pops.
Red Carpet experience
•The player watches a video of Chanel congratulating them on their acting job, inviting them to her house.
•The player arrives at her house and as she is preparing for the movie premiere she is explaining how to handle the red carpet. This video will be different depending on if the player chose to play as a male or female at the beginning of the experience. Chanel will demonstrate the poses that the player will be expected to perform. She will also demonstrate the proper verbal responses.
•Chanel presents several outfits the player can choose from for her to wear when she attends the movie premier with you.
•The player will be moved down the red carpet, seeing themselves on screen in 3rd person view. The player will receive cues to perform the poses or say the lines Chanel taught them. They will consist of visual and audio cues, such as a fan stepping out and saying, "I love you!" The player will see a helper paper doll silhouette of the desired pose overlayed
•The player will either be given a trigger for a pose or a voice response, not both at the same time.
•The gameplay will be a straightforward call and reponse. The player will receive every prompt once, in random order. Not all poses are worth the same amount of points, so by having everything once the total possible points remains consistent for fair leaderboard play.
Poses and callouts will need to be performed within a certain amount of time. The faster the player gets into the correct pose, the higher their score. A base point value is awarded if the player responds to a voice trigger with any of the valid voice responses, if the player responds with the phrase that is specific to the called trigger they will earn bonus points
•The player watches a video of Chanel congratulating them on their acting job, inviting them to her house.
•The player arrives at her house and as she is preparing for the movie premiere she is explaining how to handle the red carpet. This video will be different depending on if the player chose to play as a male or female at the beginning of the experience. Chanel will demonstrate the poses that the player will be expected to perform. She will also demonstrate the proper verbal responses.
•Chanel presents several outfits the player can choose from for her to wear when she attends the movie premier with you.
•The player will be moved down the red carpet, seeing themselves on screen in 3rd person view. The player will receive cues to perform the poses or say the lines Chanel taught them. They will consist of visual and audio cues, such as a fan stepping out and saying, "I love you!" The player will see a helper paper doll silhouette of the desired pose overlayed
•The player will either be given a trigger for a pose or a voice response, not both at the same time.
•The gameplay will be a straightforward call and reponse. The player will receive every prompt once, in random order. Not all poses are worth the same amount of points, so by having everything once the total possible points remains consistent for fair leaderboard play.
Poses and callouts will need to be performed within a certain amount of time. The faster the player gets into the correct pose, the higher their score. A base point value is awarded if the player responds to a voice trigger with any of the valid voice responses, if the player responds with the phrase that is specific to the called trigger they will earn bonus points